About
Hi, I’m Yul.
I’m learning computer graphics from the ground up — the math, the C++, and the rendering pipeline — and writing down what I figure out along the way. This blog is where those notes end up once they’re coherent enough to be useful to someone other than me.
What I write about
- Graphics fundamentals — the pipeline, coordinate spaces, shaders, and the linear algebra underneath them
- C++ — the parts that matter for real rendering code
- MapLibre Native — reading and contributing to a production renderer
Elsewhere
- GitHub: kangyul
- Email: yulkangdev@gmail.com